rszBuVester
DL: rsz/rszBuVester_V8.8R.zip
v8.8R:
- Fixed minor bugs
- Added New Ripe method
v8.8:
- Fixed bugs with saving
- Removed IG hack
v8.7:
- More Bug Fixes
v8.6:
- Fixed errors
- Added function to harvest buildings where are unmastered items
- Added quick button save settings+refresh page
v8.5:
- Fixed errors while OOS in farm
- Added Glitch Mode: IGHACK (thanks to ssj)
- Added ajax
v8.3:
- Fixed Reward Links
v8.2:
- Bug Fixes
- Faster work
- Ignoring buildings
v8.1:
- Bug Fixes & More Changes
v8.0:
- Bugfixing with seeders
- Added suppport for SunMeadows Farm
v7.7:
- fixed baby reward links
- fixed error for non found ripe seeders
- added button to break or not after 100 links/rewards
v7.6:
- Fixed more Errors
v7.5:
- Fixed Multiple Session Errors
v7.2:
- Fixed error with getting links of watering cans, mystery babies and seedlings.
v7.0:
- AVG (free flight) Support
- use aoeSources for more masterys (grove+totem)
- use 34% ripe horses for horsestable...
- added support to hallow farm
The buvester search all buildings on farm and the right items for the buildings. so it found all your ripe chicken to harvest the chickencoop multiple time. same with orchards, horsestable, dairy and nursery. All other buildings can be harvested only and others can be harvested and riped to 96%.
The plugin needs place in buildings, dont fill buildings 100% (if capacity is 20 took max 19) and: all ripe items would be stored in building to make it ripe, then item would be replaced on farm and then woutb be harvest!
items with % > 100%: if ex. a tree needs one day to ripe and dont would be harvest 2 days is 200% ripe (more is possible, 1000% = 10 days!)!
Note from me:
For seeder chickens you can use any chicken found, like for example snow chicken which is for coins, buy and place them on farm... same as for trees you can use cherry trees, for horses brown horses, and etc....
Chickens should be as same as trees, cows, and foals 100 % ready on farm, as per horses above 34 %...
DL: rsz/rszBuVester_V8.8R.zip
v8.8R:
- Fixed minor bugs
- Added New Ripe method
v8.8:
- Fixed bugs with saving
- Removed IG hack
v8.7:
- More Bug Fixes
v8.6:
- Fixed errors
- Added function to harvest buildings where are unmastered items
- Added quick button save settings+refresh page
v8.5:
- Fixed errors while OOS in farm
- Added Glitch Mode: IGHACK (thanks to ssj)
- Added ajax
v8.3:
- Fixed Reward Links
v8.2:
- Bug Fixes
- Faster work
- Ignoring buildings
v8.1:
- Bug Fixes & More Changes
v8.0:
- Bugfixing with seeders
- Added suppport for SunMeadows Farm
v7.7:
- fixed baby reward links
- fixed error for non found ripe seeders
- added button to break or not after 100 links/rewards
v7.6:
- Fixed more Errors
v7.5:
- Fixed Multiple Session Errors
v7.2:
- Fixed error with getting links of watering cans, mystery babies and seedlings.
v7.0:
- AVG (free flight) Support
- use aoeSources for more masterys (grove+totem)
- use 34% ripe horses for horsestable...
- added support to hallow farm
The buvester search all buildings on farm and the right items for the buildings. so it found all your ripe chicken to harvest the chickencoop multiple time. same with orchards, horsestable, dairy and nursery. All other buildings can be harvested only and others can be harvested and riped to 96%.
The plugin needs place in buildings, dont fill buildings 100% (if capacity is 20 took max 19) and: all ripe items would be stored in building to make it ripe, then item would be replaced on farm and then woutb be harvest!
items with % > 100%: if ex. a tree needs one day to ripe and dont would be harvest 2 days is 200% ripe (more is possible, 1000% = 10 days!)!
Note from me:
For seeder chickens you can use any chicken found, like for example snow chicken which is for coins, buy and place them on farm... same as for trees you can use cherry trees, for horses brown horses, and etc....
Chickens should be as same as trees, cows, and foals 100 % ready on farm, as per horses above 34 %...
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